What people are saying about New Nexus
BRONZE BLADES: CHEMISTRY MODULE
Typical student feedback after a week of work with this module:
"I'm in Mr. Spence's chemistry class, and I really enjoyed
spending a few days playing this game. First of all, it allowed for a
change from the usual schedule and let us learn some chemistry (and
history too) in a way that's much different from the
listen-and-take-notes norm. Since all of our classes have us repeatedly
scribbling notes day in and day out, it's really nice to have such a
significant change in teaching method for a few days.
As
for the game itself, I think it is well thought out and well built, and
it definitely does have margin for learning about chemistry, what's
involved in the smelting of ores, and crafting of weapons using these
metals. Sure, we could have learned the same basic things in the
classroom, but the game kept us interested and helped to put ratios and
development into perspective. I also liked how there was a specific
goal to the game - to craft a bronze sword - because it made me feel
like I was actually playing to accomplish something rather than simply
throwing some virtual rocks and experimental amounts of charcoal into a
forge just to complete a worksheet.
It think it would be
interesting if some "mini quests" were added - some other goals other
than just creating the sword. These quests should probably be linked to
chemistry in some way since that is the purpose of the game.
Mini-quests would make it feel less linear and keep it interesting.
Also, just for efficiency's sake, it would be nice if some of the items
weren't so heavy so there isn't so much unecessary teleporting to the
place where you've dropped all the rocks (or even just to shut the
voice up!)
I think my entire class has learned a lot about
chemistry from this game and I would definitely support doing something
like this again."
-Lauren R., 10th grade
"I loved the idea of putting curriculum into a computer game and I think
that it was very effective in teaching the material because every night
I wanted to do research for the game, instead of just researching for
hw [homework] where iwould probably be bored and not absorb as much of the
material.
[In response to the question "What did you learn from the Bronze Blades module?"] "I learned how to make bronze! And all about alloys, and a bunch of
history about mining, and making bronze and copper. It was very
informational. Thanks for putting time into making this for us!"
-Divya R., 10th grade
"I really liked the game, but more than the game, i really like the idea
in general of incorporating computer games into a curriculum. My
friends in the other classes were extremely jealous, as any high school
kid would love to play games at school. I really enjoyed everything
about the game from the graphics to the story line.
The questions we had to answer after we finished the game made me
realize how much chemistry was in the game, but i wish we had learned a
little more before starting. I didn't really feel like i had to use my
chemistry skills to play the game. It felt more like a guess and check
deal, and if we had done a little pre-lesson, i think i would have
appreciated the chemistry more. It might be cool to incorporate
stochiometry and limiting reagent stuff to the game so students would
have to actually do equations instead of trial and error.
The game made chemistry more interesting for me because it was like a practical application of my chemistry."
-Connor B., 10th grade
University professor writes:
"I'm an archaeologist with a strong interest in the possibilities of
game-based learning. My first thought when I saw your module on bronze
blades was that this would be fantastic for my Intro to Archaeology
students! To date, I have only explored scenario building in
Civilization IV for my teaching, but ideally some day I would love to
use the kind of tool-kit that you are envisioning.
Anyway, bravo on a fantastic project, and good luck,
-Dr. Shawn Graham